For organisations

A room full of people who do not know each other. That is the hard one.

Most team events assume a team. They are built for people who already work together and want an afternoon out. Ours is built for the harder brief: a conference, an intake, two merged departments, a party where the tables sit exactly as they do in the office. Live games on everyone's phone, teams they did not arrive with, and timed rounds that mix the room whether or not anyone feels like mingling.

Get a price See the 90 minutes

20 to 300+ people45 to 90 minutes No app to downloadWorks without a bar
The shared screen mid round, with the board the room is working through
The same round on a player's phone

Most of the budget goes on the room. The room is not the problem.

You have almost certainly bought this evening before: a venue, a drinks tab, some music, and the hope that people will mix. What actually happens is that everyone sits with the three people they sit with anyway, the confident quarter works the room, and the rest look at their phones with nothing on them worth looking at.

The usual shape

  • A room, a drink and an invitation to mingle
  • A facilitator asking people to turn to the person on their left
  • Going round the table saying a fun fact about yourself
  • The same four people talking for the whole hour
  • Something the confident quarter enjoys and everybody else endures
  • An activity that quietly requires drinking to work

What we do instead

  • A game running within ten minutes of people sitting down
  • Teams assigned across the room, not chosen at the door
  • A prompt on the screen, so nobody has to open cold
  • Timed rounds that reshuffle whether or not people volunteer
  • Something the quiet half can win, because it is not about talking loudest
  • A format that works at eleven in the morning with no bar in sight
The shape of it

Ninety minutes, and what happens in each part of them

This is the standard version. It compresses to 45 for a conference slot and opens out to a whole evening. What does not change is the first ten minutes, because that is the part everything else depends on.

0 to 10 min

The room is already playing

No welcome talk, no going round the tables, no facilitator asking everyone to turn to the person on their left. People scan a code as they sit down and the first round is running before the stragglers have found a chair. This is the part every other format gets wrong.

10 to 35 min

Tables become teams

We seat people away from who they came in with, and the table has a task. Colleagues who have been on the same Teams call for two years and never spoken now have to agree on an answer in ninety seconds. That is a different thing from being told to network.

35 to 60 min

The room gets mixed

Short timed rounds pair people across tables, with a prompt on the screen so nobody has to invent an opener. Ninety seconds each. Long enough to get somewhere, short enough that a bad pairing is nearly over before it is awkward.

60 to 90 min

A finish worth staying for

A final game with the whole room in it, a leaderboard and a winner. People leave having beaten or been beaten by people whose names they now know, which is the thing that makes them speak to each other on the Monday.

Where it fits

Six rooms this was made for

01

Conferences and away days

The delegates have travelled, they are sitting in rows, and they will go home having spoken to the person they arrived with. A 45 minute slot after lunch is where this earns its money.

02

Onboarding and new intakes

Graduate cohorts, a new office, a January intake. The people who need to know each other have no shared history at all, which is exactly the room we are built for.

03

Two teams that have just become one

After a merger, an acquisition or a restructure, you have two groups who each know their own half. Mixed teams and forced reshuffles do more in an hour than a seating plan does in a quarter.

04

The Christmas party where nobody mixes

You booked a nice room and the tables sat exactly as they do in the office. The most common brief we get, and the easiest to fix, because the mixing is in the format rather than in a hope.

05

Remote and hybrid teams meeting in person

People who know each other as a grid of faces meeting properly for the first time. The phone in their hand is the leveller: the loudest person in the room does not win.

06

Client and partner events

A room where your guests do not know each other and are quietly waiting to be introduced. This does the introducing for you, and you get to be a host rather than a matchmaker.

The engine room

Powered by Let’s Go Games

Let’s Go Meet is not a dating company that bought in some games. It runs on Let’s Go Games, a live entertainment platform of seventeen games already used for quiz nights, music bingo and race nights in venues across the UK. That is why the evening works: the hard part was solved long before we pointed it at a room full of strangers.

No app to downloadScan a code, you are in Runs on the big screenSeventeen games Built in the UK
A Let's Go Games big screen mid-round, a video playing above the board the room is marking off The same moment on a player's phone, with items ticked off in green The big screen celebrating a winner

See what Let’s Go Games does →

What we bring

  • A host who runs the room, on a microphone, for the whole session
  • The full Let's Go Games platform and seventeen games, licensed for the event
  • The evening built around your brief, including your own questions written into the rounds if you want them
  • A dry run of your venue's screen and sound before the day, remotely
  • Public liability cover, and a named contact who is at the event

What we need from you

  • A screen or projector everyone can see, and sound the host can speak through
  • Wifi, or decent mobile signal in the room. We test both beforehand
  • Tables and chairs, not rows, for the seated part
  • Thirty minutes in the room before your people arrive
  • A rough headcount a week out, so the teams are built properly
Price

You will get a number in the first email

We price per event, on headcount and travel, and we will give you the number in the first reply. Not after a discovery call, not after a proposal document, and not as a range that turns into something else later. If we are too expensive for what you are trying to do, you should find that out in one email rather than in three meetings.

Every competitor in this category hides its pricing behind a form. We think that is a tell, and we would rather be the one that does not.

Tell us about the event

Straight answers

The eight things people actually ask

Including the one about whether we have done this before, which we have answered honestly rather than carefully.

Do people have to use their own phones?

Yes, and it is the reason there is nothing to set up. Players scan a code and join in a browser. There is no app to download, no account to make and no company software involved, so IT does not need to be in the conversation. If somebody would rather not use their phone, or has run out of battery, they play on somebody else's as a pair and it works fine.

Half our people hate forced fun. What happens to them?

They are the reason the format is built the way it is. Nobody is asked to stand up, perform, share a fun fact or go round the room. You sit at a table with a phone and answer questions with the people next to you. The person who hates icebreakers usually turns out to be competitive, which does the same job without asking anything of them.

How long does it take, and can you fit our slot?

The standard shape is 90 minutes and it holds a room properly for that long. It compresses to 45 minutes for a conference break-out and stretches to a full evening with a break and a second half. Tell us the slot you actually have and we will tell you honestly whether it works, including if the answer is that 20 minutes is not enough.

What size room can you do?

From about 20 people to several hundred. The format gets better with numbers rather than worse, because the games are on phones and the screen does the work that a facilitator with a microphone normally has to do. Above roughly 150 we talk through the room layout with you first, since sightlines to the screen start to matter more than anything else.

Is it accessible?

Mostly, and here is the honest detail. The games are visual and text based on a phone screen with a large shared screen, so they work for people who are deaf or hard of hearing and in a room that is too loud for speech. Rounds are self paced at the table rather than requiring anyone to move quickly. What is genuinely harder is playing with a serious visual impairment, and pairing up is the current answer rather than a good one. Tell us who is in the room and we will tell you what we can adapt and what we cannot.

Does it need alcohol?

No, and it is one of the few formats in this category that does not. The energy comes from the game rather than the bar, which is why it works at 11am at a conference and at a Christmas party where a meaningful part of the room does not drink.

What if it falls flat?

The failure mode in this category is a room that will not start. That is why the first thing that happens is a game everyone is already playing before anyone has been asked to talk to a stranger. We would rather tell you the risk than pretend there is not one: if your people are being made to attend something they resent, no format fixes that, and we will say so on the call rather than take the booking.

Have you run corporate events before?

Straight answer: Let's Go Meet is new, and we are not going to put invented client logos or a review score on this page. What is not new is the software. Let's Go Games is a live entertainment platform of seventeen games that already runs in venues, and the mixing format on this page is the one we run at our own public nights. Ask us on the call exactly what we have and have not done and you will get the true version. If you need a supplier with a decade of corporate references, we are not that supplier yet.

Tell us about the room

The more you tell us about who is in it and why they are there, the more useful the reply is. If we are not right for it we will say so.

We reply within one working day with a straight answer on whether we fit, and a price. No discovery call before you get a number.