The mechanism

How the evening works

Most social nights leave the hard part to you: walk in, find someone, start a conversation, keep it alive. Ours does that part for you, and it does it with games rather than with a host telling everyone to mingle.

The run of the night

7:00

Doors

Come when you like between seven and half past. Your host meets you at the door and you get a number for the evening. Numbers, not names, are how the room refers to each other. Easier to shout across a bar, and nobody has to remember eleven names in ten minutes.

7:30

A game, straight away

No mingling, no standing about with a drink working out who to approach. The first thing that happens is a game everyone plays at once on their own phone. Within five minutes the room is laughing at the same thing, and that does more than an hour of introductions.

8:00

Tables, and they are teams

You are seated with people you did not arrive with. The table is your team for the round, so you have something to do together immediately. Nobody has to open with what do you do.

8:40

Mingle rounds

The screen pairs the room by number and puts a question up. Ninety seconds, then everyone moves. All the meeting-lots-of-people of speed dating, without the interview, and with a bell that rescues you rather than traps you.

9:20

Picking

Quietly, on your own phone, you choose the people you would like to meet again. You get a small, fixed number of picks, so choosing actually means something. Nobody can see what you chose. Not the room, not your table, not the person.

10:00

Home

The big screen shows one thing at the end: how many matches the room made. Not who. If you and somebody picked each other, we introduce you by email the next day. If you did not, you hear nothing, which is the entire point.

Three things we decided early

Numbers, not names

Everyone gets a number for the evening. It is easier to shout across a noisy bar, and it means the big screen never shows a name.

Mutual only

A match needs both people to have picked each other. Nobody is ever told who picked them, and no phone ever says you were not matched.

We broker the introduction

No phone numbers change hands on the night. If two people match, we introduce them by email and they take it from there.

Is it just for singles?

No. The same evening runs as a singles night and as a night for people who simply want to widen their circle after moving, or after a long relationship, or because a social life is harder to build at thirty-five than it was at twenty. The picking layer can be switched off entirely.

What if I am rubbish at games?

Then you are in excellent company, and it makes no difference. Nobody wins anything that matters. The games are there to give the room something to do together, not to sort people into good and bad.

Can you run this for our company?

Yes, and it is the same mechanism with the picking taken out. Conferences, new intakes, merged teams and Christmas parties where the tables do not mix. The corporate page has the run of it, the sizes and the price.

See upcoming nights

Why us

Six reasons this is not another speed dating night

01

Something happens in the first five minutes

Not mingling. Not a name badge and a hopeful look around the room. A game everyone plays at once, so the room is laughing at the same thing before anyone has had to introduce themselves.

02

Nobody interviews anybody

There is no round where two people sit across a table with nothing to do but assess each other. Every part of the night gives you something to do together.

03

A bell that rescues you, not one that traps you

Mingle rounds run ninety seconds. If it is going well you will want longer. If it is not, you are ninety seconds from the next one. Either way you never have to end it yourself.

04

You will not be stuck with who you walked in with

The software seats the room and reshuffles the teams between rounds. Bring a friend by all means, but you will not spend the night in a two.

05

Rejection is invisible, by design

Picks are private and matches are mutual only. Nobody is told who picked them, and no phone ever says you were not matched. The big screen shows a number, never a name.

06

Built on software that already runs real rooms

The games are not a gimmick bolted on for the night. They are Let's Go Games, a platform of seventeen games built for pubs and venues, running on the phone already in your pocket.

What you get, and what you are spared

What you will not do

  • Stand at the bar working out who to approach
  • Sit opposite a stranger being asked what you do
  • Run out of things to say with two minutes left
  • Find out in the room that somebody did not pick you
  • Give your number to anyone you would rather not
  • Download an app or make an account

What you will do

  • Play something within five minutes of walking in
  • Be on a team with people you have never met
  • Move on every ninety seconds, by design
  • Pick privately, and only ever hear good news
  • Let us make the introduction, in your own time
  • Scan a code and be straight in
Coming up

That is the whole mechanism.

Thursday 29 October 2026, Mercado Lounge